This category contains 53 posts

Tactical Overlay Command Mode

Big changes are coming to the user interface. Things will get more complex and things will get alive in space. Dictor, move to 120, 60 at 50km distance and cloak up!, Logi, I want you in the sector 30 to 60 azi(muth) and -50 to -70 elevation, 20km off the fleet. Hictor, please bubble up … Continue reading

Highsec Citadels and Politics

Capsuleers eagerly await the new structure system currently under design by CCP. It is fascinating to follow the numerous discussions and feedback threads on the issue and it is a pleasure to see the developers seek this close contact with the player community. Clearly CCP wants to get this right. One thing that the developers … Continue reading

Corpses, Drifters, Permadeath

This article might contain spoilers. Read on at your own risk! In EVE Online the story is not real until players become part of it. In a wild and totally irresponsible speculative sweep let me float an idea that befell me, when I connected the above introductory statement with the latest development in the lore, … Continue reading

Razer Nostromo Setup for EVE

I have bought the Razer Nostromo gamepad already a while ago, without using it much. This weekend I finally dusted it off and found a decent first configuration for EVE. The main key field nicely maps to the three rows of module slots. Since I am quickest with my index and middle finger, I have … Continue reading

New Ui Design: Color Schemes

Today CCP optimal revealed work on a new user interface design for EVE, which is available on the Singularity testserver for review and to collect player feedback. It will need some getting used to, especially the new icons on the neocom. But I really like the more modern feel. One of the new features are … Continue reading

First Time Triage

It’s been two weeks ago. I just had had my dinner prepared as a ping went up calling for a home defense fleet with armor battleships. It sounded urgent. On mumble the FC was frantically sorting out the fleet composition. “Logi, we need more logi!”. I logged in my support alt, joined fleet and grabbed … Continue reading

No-Sov: Storytelling Devices vs Game Mechanics

The CSM9 Summer Summit Minutes are out and so I can return to my favourite EVE pastime: musing about the development of the game. So here is a quick one: I love the idea of a No-Sov system. I am excited that CCP is seriously looking into this and I hope that they will not … Continue reading

Logistic Fatigue Growth

I’ve been working on an alternative rule to compute jump fatigue, which implements an effective cap on fatigue that characters can accumulate, while implementing CCPs design goal of limiting travel velocity to below 3min/lightyear. The formulation uses the logistic growth model in a slightly modified version. More on the maths later. Here are some graphs … Continue reading

EVEsterdam Player Meeting

So yesterday I had the chance to visit the EVEsterdam meeting organized by Dierdra Vaal at the cosy Cafe t’Schuim. For me the event actually started already friday evening, when I agreed to meet Dierdra, Gitte Lacrimae and CCP Gargant at the Excalibur pub in the Amsterdam’ Red Light District for a few beers and a … Continue reading

Rubicon Interception

A Malediction using its supreme warp speed to intercept a Battleship. A short warp of merely 4AU is sufficient for the inty pilot to check out where the battleship is warping and still arrive early on grid, ready to tackle. The BS warped to 100km, the inty guessed 70km. This footage was taken on Singularity. … Continue reading


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