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Logistic Fatigue Growth

I’ve been working on an alternative rule to compute jump fatigue, which implements an effective cap on fatigue that characters can accumulate, while implementing CCPs design goal of limiting travel velocity to below 3min/lightyear. The formulation uses the logistic growth model in a slightly modified version. More on the maths later. Here are some graphs (click for full scale):

logisticfatigue

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About chiralityeve

A rookie capsuleer exploring the depths of New Eden

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