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No-Sov: Storytelling Devices vs Game Mechanics

The CSM9 Summer Summit Minutes are out and so I can return to my favourite EVE pastime: musing about the development of the game. So here is a quick one: I love the idea of a No-Sov system. I am excited that CCP is seriously looking into this and I hope that they will not … Continue reading

Logistic Fatigue Growth

I’ve been working on an alternative rule to compute jump fatigue, which implements an effective cap on fatigue that characters can accumulate, while implementing CCPs design goal of limiting travel velocity to below 3min/lightyear. The formulation uses the logistic growth model in a slightly modified version. More on the maths later. Here are some graphs … Continue reading


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